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Ships Ahoy

Audio Designer  |  Academic Project  |  Fall 2016

This game was made in two weeks with a team of five. The game is a 2-4 player experience where the guests role-play pirates that have been mutinied and they must fight to get their gold, ship, and honor back. The game is played by singing Pirate Shanties into a microphone. Certain words trigger a speed boost and others power a canon to shoot at the enemies.

I was tasked with writing easy to sing pirate shanties, realistic sound effects, and emotionally engaging music.

My contributions to the project:

  • Composed three different music tracks for each interest curve in the game.

  • Wrote and play-tested pirate shanties to ensure ease of sight singing. 

  • Designed a realistic soundscape with minimal sound effects. 

  • Mixed audio using sounds from an existing sound library.

  • Managed audio live during the game to make sure the guests singing went without defect.

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